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Not all buffs and debuffs each have their Major and Minor counterparts, for example, Minor Lifesteal (as of 2019) exists but Major Lifesteal does not. Minor Courage (Increases Spell/Weapon Damage by 215) Major Courage (Increases Spell/Weapon Damage by 430) Minor Toughness (Increases Max Health by 10%) Minor Aegis (Reduces Damage Taken from PvE Monsters by 5%) Major Aegis (Reduces Damage Taken from PvE Monsters by 10%) Minor Slayer (5% Damage Done Increase to PvE Monsters) Major Slayer (10% Damage Done Increase to PvE Monsters) Major Gallop (Mount Speed Increase by 30%) Minor Evasion (Reduces AOE Damage Taken by 10%) Major Evasion (Reduces AOE Damage Taken by 20%) Minor Protection (Reduces Damage Taken by 5%) Major Protection (Reduces Damage Taken by 10%) Major Mending (16% Healing Done Increase) Minor Force (10% Critical Damage Increase) Major Force (20% Critical Damage Increase) Minor Savagery (6% Weapon Critical Increase) Major Savagery (10% Weapon Critical Increase) Major Brutality (20% Weapon Damage Increase) Minor Prophecy (6% Spell Critical Increase) Major Prophecy (12% Spell Critical Increase) Minor Sorcery (10% Spell Damage Increase) Major Sorcery (20% Spell Damage Increase) Minor Intellect (15% Magicka Recovery Increase) Major Intellect (30% Magicka Recovery Increase) Minor Endurance (15% Stamina Recovery Increase) Major Endurance (30% Stamina Recovery Increase) Minor Fortitude (15% Health Recovery Increase) Major Fortitude (30% Health Recovery Increase) Minor Resolve (2974 Physical/Spell Resistance)
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Major Resolve (5948 Physical/Spell Resistance) Let's look at a list of the buffs we can get from this game: Note that players CAN go over the 33,000 resistance cap but this proves to be useful mostly for PvP against other players that can debuff them and not in PvE encounters. So Major Fracture which debuffs or "takes away" 5280 Physical resistance from a player or a boss can be calculated in such manner: 18,200 - 5280 = 12,920 penetration more required.
VSPD 010 DEPFILE TRIAL
To calculate Resistance/Penetration flat values, you need to know that a P layer's resistance soft caps out at 33,000 Physical/Spell Resistances (one can only get 50% mitigation from resistances, meaning 660 Physical/Spell Resistance = 1% damage mitigation).Įvery Trial boss has 18,200 Physical/Spell Resistances (there are exceptions such as Maelstrom Arena and other areas in the game). So for Major Savagery which gives 2191 Weapon Critical, we simply need to do 2191 / 21,912 which gives us ~10%.Īn item set such as Mother's Sorrow which lists "833 Spell Critical" as one of its item bonuses is going to give us ~3.8% (833 / 21,912). To calculate Critical flat values to percentages, you need to take 21,912 Critical (which amounts to 100% Critical Chance) and divide into whatever Critical value is given on an item set or passive.
VSPD 010 DEPFILE PATCH
Some buffs, debuffs or item sets will notably have flat values such as Weapon or Spell Critical on their tooltips or in the patch notes instead of percentages like Health Recovery. These buffs and debuffs can come from a variety of sources including class skills, guild skill-lines, weapon skill-lines and item sets. To start, buffs refers to what kind of effects can occur, generally friendly and helpful effects, to yourself and other players while debuffs refer to the type of effects, generally negative but also still helpful since it will help you do more damage and so forth on PvE targets or other players in PvP. Unique Buff A (Source A) + Unique Buff A (Source B) = Does NOT Stack! Unique Buff A + Unique Buff B + Minor Buff + Major Buff = Does Stack! Major Fracture + Minor Fracture = Does Stack! Major Fracture + Major Fracture = Does NOT Stack! Buffs and Debuffs, Flat Values and Percentages